The world of AMD's Super Resolution FidelityFX has just gotten a lot bigger

The world of amd's super resolution fidelityfx has just gotten a lot bigger

AMD's Super Resolution FidelityFX is expanding significantly starting today. In addition to being added to Resident Evil Village sometime next week, the source code for the Radeon team’s space expansion technology has just been made available to everyone via GPUOpen platform.

Perhaps most importantly for a wider future implementation of scaling technology, today it has been released, via a beta branch, for the Unity game engine, and also as a patch for registered developers of Unreal Engine. With effectively native support for FSR now integrated into two of the largest third-party game development engines, there’s almost no reason for any games to be built from them. no to incorporate the performance blow function.

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