(embed) https://www.youtube.com/watch?v=bsCN0Yx2Vbs (/ embed)
One of my slightly later obsessions with video games is wall textures: the art superimposed on 3D models that makes them look like a particular type of surface. This variety of textures is, of course, literally background. If you don't pay much attention to them, then they're doing their job: what kind of weirdo is looking at the bricks anyway?
Well, the answer to that (apart from me) is like people Fanamel and his compadres on the Render96 wiki, a resource focused primarily on tracking the textures and sounds libraries used by Nintendo. These “libraries” are essentially collections of real-world photographs that are then used by game artists as visual references and often as a template for game resources. For example:
All Wet Dry World pieces are already here! The building at the top is the Muhammad Ali Mosque, located in Cairo, Egypt. In a medieval Islamic fortification known as the "Cairo Citadel", the buildings below are NOT from Casares, Spain. are from Shibam, Yemen pic.twitter.com/BJLssqZPKzMarch 1, 2021
But we are here to talk about brick textures: sexy and attractive brick textures. The video at the top of this article by Kid Leaves Stoop is an orderly summary of the story behind a particular texture: the label "cobblestone& # 39 ;, this image seems to be a source for dozens of video games produced in the late 90's / early 00's. If you were playing at the time, you've almost definitely seen these bricks: here you will find them in Final Fantasy VII.
You can see a list with examples of the various games in which cobble_stone has appeared here, with Nintendo Rare of the 64th era that he seems to really like. However, this is just the tip of the iceberg of the idea of people like Fanamel, with some of their findings simply astonishing. Who notices things like this?
Toy Story texture matches pic.twitter.com/DpIAnz5mTqMay 22, 2021
The answer, of course, is: genius. I appreciate the textures, but the ability of these peoples to observe how stock images have been reused and used in games for decades is simply remarkable. Now, if you’ll excuse me, I’m going to look at the walls.