https://www.youtube.com/watch?v=94yLhFWc2Ps [/ embed]
It’s been a while since we put into bed the idea that first-person platforms don’t work, even retro thrill seekers working under the Haunted PS1 label give games like Titanfall and Mirror’s Edge a try.
Lorn & # 39; s Lure, by developer Rubeki, is a terrifying descent into a brutal, bottomless pit. It’s not strictly horror, but the infinite void that descends feels incredibly foreboding, a meaning that only adds to the game’s poor aesthetic.
Not that it wouldn’t matter if Lorn’s platform game didn’t feel completely sublime. Fortunately, this little thriller has some of the best first-person moves I’ve heard in years. It really feels like a Titanfall-independent screen shot, with no wall currents: fast running speeds, a good level of air control, and a generous mantle over ledges you didn’t quite reach. Even if you miss a jump, if you quickly press a button, you’ll be reset to the last secure ledge.
The game really shows its hand when it gives you a couple of climbing selections. Transparent cliffs suddenly turn into shortcuts, opening up new routes and providing a last-minute lifeline for failed jumps. Not all surfaces are scalable and you have limited resistance to grip, and with these restrictions in place, the platforms suddenly become dense with climbing puzzles.
It may be small, but I’m already excited to see how speed runners deal with this issue, limiting themselves between thin poles and crooked cornices at terrifying speeds. I’ll be right behind them, anxiously avoiding the fatal falls as I slowly discover more about this endless, terrifying hole in the ground.
Lorn & # 39; s Lure arrives Steam sometime next year, with a pretty strong free demo available to try now.