A la Unreal Engine 5 Welcome Board today, Epic Games' Chance Ivey and Galen Davis have treated us to a deeper look at UE5, which the company has announced it will launch in early 2022, with early access available right now.
According to Epic, and many pages of documentation, UE5 is full of new features and workflows for game designers, developers and artists. Some new features include:
- The Nanite geometry system, to help developers download time-consuming baking processes, and LOD mapping.
- Lumen, for a fully dynamic lighting in the engine that will deny the need to bake light maps and use reflection captures.
- World Partition, which will automatically split the game map into a grid to make it easier to select and stream portions for editing.
- The One File Per Actor system, for simpler collaborative workflows.
- Layers of data, which provides developers the ability to create different variations of the same world as the layers.
- A whole host of amazing animation tools like Control Rig, full body IK solver and Pose browser, as well as Motion Warping.
While I’m here with nostalgia for game development, and ready to get hooked on the fun of building the world with early access, many of you will be wondering what this means for the future of games.
This is the birth of a new generation of game engines, the successor to one of today's most popular, Unreal Engine 4. It seems that it will make game design workflows more integrated, collaborative, easy to use. use and much, much faster. We will keep them there when the time comes.