Valheim’s latest patch from Iron Gate Studios fixes a number of minor issues, including a bug that I had previously overlooked that had stopped two game events that were triggered as they should be. Patch 0.154.1 is "one of our beloved top fixer patches. In addition to fixing some minor bugs and issues, we've found that some of our major random events were never triggered as expected."
These events occur randomly when walking through the highlands of the Vikings, who usually have a sun, and usually involve a lot of monsters that appear for a few minutes. Indeed, the two that weren't triggering are called "being hunted" and "the horde is attacking," the former being wolves in the mountains, and the latter seeing an attack by the entire army (the little goblins). So: more things to chop with sharp sticks.
Other notable solutions are berry and flint reappearance timers, which did not reappear as often as they should, and snakes have received a dose of courage: "Snakes no longer flee when they are unhealthy. ". Some players also found that their layers scratched out of shape and made them look like Quasimodo, but they would no longer "form strange bumps on their backs after jumping." The elevated terrain has also been given once and it looks like it will now be "softer and less pointed".
Finally, there are some improvements in quality of life, such as making the game clearer when you have built a fermenter in the wrong place (essential for making mead, but it needs to be inside). Oh, and speaking of the interior, perhaps the most important solution of all: "covered rocks should no longer look wet during the rain."
You can read the full notes here. Or why not read about how the developers used some of their Viking gold to buy a real horse?