On June 23, Valheim was patched with a tweak to the monster AI. “We tried to make monsters a little more aggressive and attack your buildings, etc. When they can’t attack you,” the Iron Gate Studios developers wrote.
But this adjustment went a little further than expected, as players found achievements, gray dwarves, and other enemies that essentially passed in front of them and attacked the settlement walls instead of targeting the players. . Enemy raids on player bases can already be a hectic experience, as mobs generate and begin to ravage walls and defenses to get in and kill you. But the modification seemed to make the walls of the settlements the number one priority of the monsters, even when the players were outside their bases and within range of attack.
A small patch has been released today to re-modify the AI and add a little more balance to the monster's aggression. The patch adds "AI settings (monsters should always target creatures (including players) first if they have a clear path to them and monsters should only attack low-priority structures). walls, etc.) if they try to reach a player) ".
Hopefully, after the patches, the monsters will once again take out the rage for you and not just for your beautiful forts, unless you hide inside.