Whatever your way of looking at it, Steam Deck is not your ordinary gaming setup. That’s why Valve tells us that it’s planning a developer tool that will make optimizing your Deck handheld PC games a little easier.
Our own Wes Fenlon flew to Valve HQ this week to have hands-on experience with his new handheld PC. While there, he spoke with a member of the Steam Deck team, designer Lawrence Yang, about optimizing the game for the device, specifically asking if Valve would offer an auto-optimization feature similar to the one in the Nvidia GeForce Experience control panel.
“We’re going to have something like this,” Yang replies. “There will be an API that game developers can call to say,‘ Is this Steam Deck? If so, use this setting "."
(embed) https://www.youtube.com/watch?v=rRUElAEGXBo (/ embed)
"There are a lot of things that game developers already use to sniff, such as monitoring the resolution settings. Many times, like these games, they just do the right thing. Like, oh, it says 1280 x 800, I have a mode 16:10. I'll start with that. But something like that is already … it's something we're planning to do. "
This will make it easier to handle the 16:10 aspect ratio, 800p resolution, and custom features of the Steam Deck. However, according to Yang, the developers will have to go out and set up their game with the tool provided by Valve, and the company cannot take it on its own.
That said, Valve already has a strong control input solution in the Steam input API, which already removes the responsibility of developers to support many different types of drivers, so many games are unlikely to fall in an error on the Steam Deck a little off the left. field control scheme.
“One of the advantages of having control over the hardware, the software and everything, is that we know the exact specifications,” Yang says. "So, as a developer, by making whatever you want work well, you know exactly the specifications and you can tune in specifically. If you want."
"As a side advantage … you never have to worry about Google driver updates and having a lot of normal PC stuff waiting for you. We can handle it all ourselves, with a simple, straightforward package and everything works fine ".
So, in theory, Valve has taken care of both the developer and the player side of the Steam Deck equation. There are still a few months to go before the launch of the hand, but we have still seen all that Valve has planned for SteamOS in the public version.