In early 2020, gravity platform programmer VVVVVV celebrated the tenth anniversary of its release through open source. This meant that the source code was published Github, where anyone with an interest could download it and mess it up almost in any way they deem appropriate. And as a direct result of this, the first update of VVVVVV in seven years is already active.
The full log of changes to VVVVVV 2.3, "the first community-developed version of the game," is very large. You can get an abbreviated version of all changes here, but these are the highlights.
- An obscene number of bug fixes, especially with regard to undefined C / C ++ behavior
- Framerate without limits
- Game timer compatibility
- Improved graphics options
- Great giant middleware update, including SDL 2.0.16 and updated Wayland support
- A large number of features for level creators
"This version was very important to me because I wanted to show that it was possible to make new versions of published source code games instead of abandoning them as most developers do, and I think gamers will immediately see that the results speak for themselves, ”developer Ethan Lee he wrote. "Thank you to everyone who contributed to this release (especially Misa) and thank you to everyone who has done really interesting things even off the river. And of course, thank you to Terry for letting me try this absurd idea first. place ".
"Terry," in this case, is the original creator of VVVVVV, Terry Cavanagh, who announced the patch plan in April and tweeted about its release on Steam earlier today. He also confirmed that the update would also come in Itch.io and Humble versions.
"This update is the direct result of making the source code available last year and accepting source contributions," Cavanagh wrote in his Distractionware block. "Personally I've added a lot, very little to this update, which might make me a little anxious. But I have been very careful to make sure I liked all the changes and that none of the game changes did anything but make it the best version of the 2010 game.
"I'm very grateful to everyone who contributed, especially, and I really can't exaggerate, especially InfoTeddy, who did, by far, far away for this to happen ".
InfoTeddy also wrote a short song to celebrate the release of update 2.3.
(embed) https://www.youtube.com/watch?v=qN-DwHLSCzU (/ embed)