Warhammer 40,000: Battlesector adds progression systems and more factions

Warhammer 40,000: battlesector adds progression systems and more factions

Warhammer 40,000: Battlesector was last month's addition to the 40K stack of games, a completely decent turn-based tactical game about space navies in the Blood Angels chapter – in addition to some of the allies of the Blood Angels chapter. sister of the battle— facing the bio-organic alien tyrants. In a new one diary of dev, Black Lab Games has outlined its immediate plans for the future of Battlesector.

“The most common request we’ve seen is for more units and factions,” says Black Lab. There were already additional factions in the process, as "we always expected this game to grow and evolve over time, and adding factions is part of that plan." A couple of other requests that the study plans to comply with in a future update are a veteran system for unit progression and more involved unit management.

“The veteran system will add 1% accuracy and 1% critical chance for each mission that a unit survives,” Black Lab explains. "This benefits the surviving units, without making them disproportionately more powerful than their initiated siblings." In the meantime, a higher difficulty campaign option will limit how many units you can add to your army at once, preventing you from suddenly launching a force of "all tanks" or similar.

"In this system, you will be provided with several requisition actions when a mission is completed. Each unit you add to your army uses a requisition action. In addition, most units will have a limit on the number of missions. units that can be requested before each mission and a cooling time before they can be requested again, for example, librarians are less common units than aggressors, so an Aggressor team has a time of short cooling, while a new librarian can only be requested after a few missions. "

In addition to these features, future updates will adjust the graphics options so that you can "change or disable shadows, antialiasing, ambient occlusion, and bloom," and further adjust the V-frame and frame sync settings. Bug fixes are also a priority.

I highlighted the lack of drive progression as one of the only flaws in Battlesector review, so while the veteran system sounds pretty basic, it's better than nothing. And even without it, the Battlesector campaign is a fun way to spend 20 or 30 hours, which is worth ranking among the top 40,000 Warhammer games.

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