In the unveiling of Windows 11 last night, Microsoft also announced some major changes to the Windows Store. From July 28, developers will retain 100% of the revenue earned from purchases from the app, unless, for whatever reason, it is an app.
Microsoft confirmed the exception to The Verge, explaining that, although app developers will have the option to offer in-app purchases through their own or third-party platforms (which will not require you to pay any commission to Microsoft), games have been excluded from this option. Sales made through games will always provide Microsoft with a 12% separation.
The tech giant did not reveal why, exactly, apps and games are treated differently. Finding out this distinction has been key to the ongoing legal battle between Epic and Apple, which began infamously when Epic tried it. ignores Apple's payment platform to Fortnite. A strange side effect of the discussion about “what is a game” even saw Roblox completely nullify any mention of being a game from its platform.
The Verge notes that Microsoft’s distinction may be reduced to the company’s degree of confidence in gaming, although Xbox Hardware has has always been sold at a loss, the revenue division for game sales and subscriptions more than makes up for it.
As white silver, the division of revolutions for the sale of games in the Windows store is about to be a little more generous, as Microsoft lowered its division from 30% to 12% (the same as Epic Games Store ) on 1 August. This makes things pretty weird for cross-buying games.
Out of the store, Windows 11 is taking some important steps for system-level gaming, from faster loading times with DirectStorage to automatically-activated HDR on any game developed with DirectX 11 or higher.