It's been four long years, but the patch to fix Nier's huge Steam port: Automata is ready, with Square Enix leaving the update later this week.
The update patch was initially announced in April on Nier's official Twitter account. It took about a few weeks for Square Enix, which found that Nier: Automata was busting a bombed-out revision on Steam because the Xbox Game Pass version for PC was substantially more stable. Note that the Game Pass version was not perfect, but most found it superior to the Steam version.
While a mod that fixes most Automata Steam problems has existed for several years, Square Enix has never been free to solve the problem. So far, that makes this the first major fix made to the Steam port since the game was released in 2017.
The #NieR: Automata Steam patch will arrive on July 15 at 9:00 PDT / 18:00 CEST, implementing the following changes: HDR detection Bit rate improvements User interface texture update Settings raster rate Other minor fixes Full details here: https://t.co/Q83twdVv8I pic.twitter.com/f12flZzU8PJuly 13, 2021
Most major automata problems they seem to be fixing themselves. Fixed this annoying recurring mouse issue, which means that the cursor should no longer appear in the center of the screen every 10 minutes while using a driver. The cut scenes mercifully receive up to 60 fps and will no longer be uncomfortably extended to different proportions. Finally, it also adds support for borderless windows, a simple option that was strangely absent at launch.
Some graphical options are also explained, such as user interface textures that achieve a 4K upgrade and be able to switch different levels of global lighting. The game will now detect HDR and boot the game in HDR mode if enabled, along with some minor anti-aliasing settings.
The fixes seem to essentially do what the popular FAR mod has been doing for years, but it’s good to see Square Enix finally pull its finger on an official solution. The update will be published July 15th at 9:00 PT / 12:00 ET / 17:00 BST. Better late than never, eh?